Second, large mountain rangers and differences in elevation were used between different areas of the map to make sure that players couldn’t too easily see all of it at once. Instead of creating a huge game world to match the supposed size of Skyrim in the lore, Bethesda used a few tricks to make Skyrim feel far bigger using a smaller landscape.įirst, paths tended to be winding to make journeys feels longer than they were. Skyrim as a province covers only about 14 square miles in total. While map of Skyrim is large as video games go, its dimensions are actually relatively small.
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